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Do you know if this technique is available for all games or just Nintendo's own? It seems like it would be easy to cause issues if games were allowed to mess wi
by simias 4y ago
Do you know if this technique is available for all games or just Nintendo's own? It seems like it would be easy to cause issues if games were allowed to mess with the clocking willy-nilly, so I assumed that it was only done on Zelda because it's a first-party title (and one of the biggest on the console).
- hbn 4y agoThis article[1] claims Crash Team Racing takes advantage of boost mode, so seemingly it's available to third-party developers. Perhaps they don't get to mess with the clock "willy nilly" and it's more like an API that enables a higher - but fixed - clock speed? [1] https://www.shacknews.com/article/112895/crash-team-racing-nitro-fueled-uses-boost-mode-to-improve-switch-loading https://www.shacknews.com/article/112895/crash-team-racing-n...
- cecilpl2 4y agoI've used this technique in the past on various shipped Switch games. It's an API that puts the Switch into "CPU Boost Mode". It overclocks the CPU at the expense of GPU. It's suitable only for loading screens or other areas of the game where you don't need to render at more than single-digit FPS, but can produce a 20-50% improvement in loading time.
- Shywim 4y agoThis is available for any game since 2019, here’s an article talking about it: https://www.eurogamer.net/digitalfoundry-2019-nintendo-switch-boost-mode-analysis https://www.eurogamer.net/digitalfoundry-2019-nintendo-switc...
- deleted 4y ago[deleted]