4 ms·
No. It’s a completely different graphic stack.
by desindol 4y ago
No. It’s a completely different graphic stack.
- fredoralive 4y agoThere’s already a Mac OS version, so it they’ve presumably already handled that side of things.
- Shared404 4y agoIIRC, Factorio uses SDL - which afaict already targets macOS.
- Cyberdog 4y agoLike most macOS games, it most likely is an x86-64 game that Apple's x86-64 emulator does an admirable job of emulating. As far as I can tell, very few Mac games, even new ones, are proper ARM builds currently.
- Kukumber 4y agoIf you target PC/Console and don't have an abstract GPU interface, then you should rethink your life choices And all the graphics stacks nowadays are similar, Vulkan, Metal, DX12, all share the same ideas Also there are countless opensource cross platform GPU libs, bgfx [1] or sokol [2] for example [1] - https://github.com/bkaradzic/bgfx https://github.com/bkaradzic/bgfx [2] - https://github.com/floooh/sokol https://github.com/floooh/sokol
- desindol 4y agoYeah theoretically it’s that easy but irl it’s not…