4 ms·
Ah this is all a good point, yeah. I guess I was more thinking of the presence of/emphasis on a narrative (quantity of dialogue, cut-scenes, character personali
by lucideer 4y ago
Ah this is all a good point, yeah. I guess I was more thinking of the presence of/emphasis on a narrative (quantity of dialogue, cut-scenes, character personalities, etc.) rather than the direct bearing that narrative has on gameplay (you're right that it's often relatively little).
I hadn't really thought of Fallout as an RPG, nor e.g. Deus Ex, I guess the FP nature makes them seem more different. Witcher is more of one, but I guess they all 3 have commonalities.