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> Adventure games are almost always narrative driven and puzzle-oriented though LoZ is highly puzzle-oriented. Not so narrative driven though so if both are re
by lucideer 4y ago
> Adventure games are almost always narrative driven and puzzle-oriented though
LoZ is highly puzzle-oriented. Not so narrative driven though so if both are required, that fits... but:
> and without RPG elements (because if they had strong RPG elements they'd just be called RPGs).
What are RPG elements in this context if not narrative?
- ehnto 4y agoMost RPG's really boil down to point accumulation and skill trees that don't affect the plot at all. Which is a shame, because roles and skills could play a huge role in narrative if developers are able to put in the time. Some games do, the Fallout series often gives you different paths through the story depending on the abilities you've acquired.
- vanderZwan 4y agoYou hit the nail on the head and I should have been more clear about that, thanks.
- lucideer 4y agoAh this is all a good point, yeah. I guess I was more thinking of the presence of/emphasis on a narrative (quantity of dialogue, cut-scenes, character personalities, etc.) rather than the direct bearing that narrative has on gameplay (you're right that it's often relatively little). I hadn't really thought of Fallout as an RPG, nor e.g. Deus Ex, I guess the FP nature makes them seem more different. Witcher is more of one, but I guess they all 3 have commonalities.