4 ms·
What an interesting article. In 2004, I also agreed that adventure games were dead, and I was 15 at the time. As it turns out, we were both right. I loved the f
by cammikebrown 4y ago
What an interesting article. In 2004, I also agreed that adventure games were dead, and I was 15 at the time. As it turns out, we were both right. I loved the famous ones, like Myst and Monkey Island, along with a bunch of random games (does anyone remember The Journeyman Project? My absolute favorite! And Titanic Adventure Out of Time, and so many other unique projects). I also was able to play/replay a lot of classic text adventures, like Zork and the Hitchhiker's Guide to the Galaxy (which, let's be honest, aren't always the most intuitive games).
However, since 2016, when The Witness came out, I've given them another chance, and I really have hope. There are a lot of indie games which I hope others can go into detail about, and, most exciting of all, I saw that Ron Gilbert (the author of this piece) was making Return to Monkey Island, and I'm delighted to see that the reviews are great.
PS: It's been awhile, but some of the IF (text adventure) games I've seen in the last decade have really been pushing the genre to new limits. Check em out!
- talideon 4y agoThey never died out in Europe, and they were paricularly popular in Germany. Interactive fiction had an underground renaissance, and some of the beat work in the genre were produced when it was technically a dead one. I agree that people should check out the IF Archive, and take a look at the state of tooling for creating them, which have made producing games much more accessable.
- JackMorgan 4y ago"Looks like... nasty weather." I remember playing Journeyman Project 2 and being so confused by it all. Time travel, aliens, disguises? Fascinating game.