2 ms·
Looks great but the API itself doesn't seem very innovative (which is probably not the goal anyway). I'd personally be interested in a graphics API that do not
by TheMode 4y ago
Looks great but the API itself doesn't seem very innovative (which is probably not the goal anyway).
I'd personally be interested in a graphics API that do not try to render the whole buffer every frame, but update it given a list of changes (e.g. sprite moving/rotating). I believe that such approach could work very well for a 2D software renderer given the likeliness of spatial redundancy, and possibly for video encoding without going through a clueless encoder querying pixels (and having the ability to exploit hardware efficiency to decode/render the stream).