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The main issue as I see it in the game dev space (can't speak to other parts of the gaming industry) is that faaaar too many people naively go into it because t
by OkayPhysicist 4y ago
The main issue as I see it in the game dev space (can't speak to other parts of the gaming industry) is that faaaar too many people naively go into it because they like playing video games, got into programming because they were on the computer anyway, and then hop into the industry bright-eyed and bushy tailed. That's just a recipe for mistreatment. Whereas in web-dev, for example, no one is excited at the prospect of developing a new CRUD app for some megacorp, so we get paid handsomely for our skills.
Unions may be controversial in the broader software development sphere, but they're obviously desperately needed in game dev.
(P.S. Re: "margins are razor thin": A lot of this comes down to the gaming industry's version of Hollywood accounting. The big publishers like EA, Ubisoft, etc. are making a killing off of their mistreatment of their studios' staff)
- Karrot_Kream 4y ago> (P.S. Re: "margins are razor thin": A lot of this comes down to the gaming industry's version of Hollywood accounting. The big publishers like EA, Ubisoft, etc. are making a killing off of their mistreatment of their studios' staff) Sorry, I meant "everywhere I look outside of the big publishers" instead of "everywhere I look." Of course, the big publishers make crazy money by milking old franchises and through large economies of scale. If that's the kind of games industry we want, then it looks like the working model is oligopoly.