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The substantial performance overhead, in Rust, of code to handle those types is unavoidable, even where source-level inconvenience has been minimized. Overhead
by ncmncm 4y ago
The substantial performance overhead, in Rust, of code to handle those types is unavoidable, even where source-level inconvenience has been minimized.
Overhead is imposed all up and down the call chain, every time through. Seems pretty relevant to me.