8 ms·
"Felt" is really the right word for this, because almost every bad practice in the industry was pioneered by Valve, particularly in TF2. They're just really goo
by sascha_sl 4y ago
"Felt" is really the right word for this, because almost every bad practice in the industry was pioneered by Valve, particularly in TF2. They're just really good at inducing reciprocity.
Large scale Microtransactions (TF2).
Cosmetic Microtransactions in a Single Player / Coop game (Portal 2).
Loot Boxes (TF2, though they really got bad with CS:GO).
And worst of all, a planned economy that collects "sales tax" and enables children to gamble. Not even "simulated" gambling where all you get is a cosmetic locked to your account. Just straight up gambling. With cashing out if you happen to be lucky and know when to stop.
Oh, and don't forget paid mods - a concept that has similarities to previous Steam Workshop games, but blew up right in their face when it involved a third party that people usually just joke about having their players fix all bugs for them after ship.
- stonemetal12 4y agoYeah, I even think the mass harvesting of data(steam hardware survey, usage stats) is fun and interesting.
- somenameforme 4y agoYour timeline could use some work. Oblivion's 'horse armor' DLC was in 2006, and the first DLC came about a decade prior. The earliest I could find was the "Cuss Pack" for Redneck Rampage from 1997. Also, you cannot withdraw money from your Steam account.
- sascha_sl 4y agoVery nit-picky. I didn't say DLC itself was bad, but the scale at which TF2 and Portal 2 had these elements was rather unprecedented (having bundles going into the hundreds of dollars). Also, sure, you can't withdraw from a Steam account. But that doesn't mean it's not monetary value. It's easy enough to find someone who wants a game and you buy them a gift and they give you the money instead. And paying for CSGO items outside the ecosystem is tolerated enough that people still do it.