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> If you think 500m is a lot, go look at how much money games like Call of Duty and Grand Theft Auto Online make GTA V had production costs of $265 million and
by lelandfe 4y ago
> If you think 500m is a lot, go look at how much money games like Call of Duty and Grand Theft Auto Online make
GTA V had production costs of $265 million and was the world’s most expensive video game when it was released.[0]
GTA budget vs cities’ operating costs quiz at the time: https://www.buzzfeednews.com/article/kevintang/gta-vs-production-budget-vs-a-real-citys-budget https://www.buzzfeednews.com/article/kevintang/gta-vs-produc...
$500 million in funding is, yes, a lot of money.
[0] https://www.statista.com/chart/amp/1466/most-expensive-video-games-of-all-time/ https://www.statista.com/chart/amp/1466/most-expensive-video...
- erinnh 4y agoThats development and marketing combined though, for GTA 5. So the contrast is even larger. I doubt Star Citizen spent anywhere close to as much on marketing as GTA 5 did.
- duped 4y agoThat makes SC look even worse. The spent twice as much money on development without even getting to marketing.
- ehnto 4y agoMaking two games, and the game making is the marketing. The proof of that is in the very topic of the conversation, the funding. I won't pretend it's not still a lot, but you can't point to another project like this for comprison. GTAV was built by an established team with history of making that kind of game, using an established IP and engine. It is not apples to apples.
- deleted 4y ago[deleted]
- ehnto 4y agoI am talking about what SC stands to make. Revenue from GTA Online was 1 billion dollars in 2020 alone, which was 8 years after it launched. Games are often run like an ongoing concern now, a business all of it's own. SC stands to gain more than 50m a year if they reach their goal of being "the" space MMO.