3 ms·
No, we're not there yet. Ray tracing in games is still merely augmenting traditional rasterization, and requires heavy post-processing to denoise because we can
by wtallis 4y ago
No, we're not there yet. Ray tracing in games is still merely augmenting traditional rasterization, and requires heavy post-processing to denoise because we cannot yet run with enough rays per pixel to get a stable, accurate render.