3 ms·
With 16GB I can easily run out of VRAM and encounter serious slow downs when working with multiple 4K texture sets in Substance Painter. That's working on Hero
by Stevvo 4y ago
With 16GB I can easily run out of VRAM and encounter serious slow downs when working with multiple 4K texture sets in Substance Painter.
That's working on Hero assets for current-tech games. UE5 Nanite assets and film assets are much heavier.
- DannyBee 4y agoI totally buy the game developer need here, as well as some of the live video processing folks. but that convinces me even more that these are totally mistargeted given their sales points