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Specialized technical people often look down on supposed fullstack engineers because specialized technical people value mastery over familiarity -- something a
by micahbule 4y ago
Specialized technical people often look down on supposed fullstack engineers because specialized technical people value mastery over familiarity -- something a lot of FS engineers really try to be exaggeratingly proud of. While familiarity with your stack is great for cross-cutting concerns, mastery is what truly builds great software, not to mention in a timely manner.
Managers are excited about FS engineers simply because if they scoop up good ones, those who really know what they're doing -- masters of several areas of their stack -- they can rotate them effectively at a fraction of a cost, if not for free.
- cerved 4y agoThe idea that you can't be great at very different things isn't confined to software engineering. I think it's because most people can only master one thing so they can't imagine other people working differently
- dijit 4y agoTo be perfectly fair though even “mastering” backend is quite close to impossible. You’ve probably heard of the 10,000 hour rule, it’s a hard and fast rule to say that it takes roughly 10,000 hours of doing something to fully master it. Maybe not true in all cases; but consider the suite of tools you have to be practicing every day to do even a single role: VCS/DVCS, shell, OS fundamentals, build-systems, networking, DNS… now we have distributed computing concepts such as kubernetes and various DSLs, then there’s your programming language(s), their standard libraries, their extended contrib libraries. Completely non-exhaustive list and we’re already closing in on 5 years working full time for each of those. The sheer hubris of assuming you can throw together a few frameworks and understand 1 or 2 paradigms and then claim you know “the whole stack” is immature and exhausting; similar to the sysadmins of yore who could read QuickStarts and claim to know how to maintain software fully. Delivering business value is definitely what we’re trying to do, but when it comes down to it: engineering is understanding; and nobody can claim to understand everything, not with a straight face. Full Stack is either: the most senior you can be or the most surface level you can be. If the former: we can’t afford you and I’m not sure how you managed to keep all your skills up to date. If the latter then specialists will need to clean up after you anyway.
- kilburn 4y agoFist, the 10,000 hour rule is false common knowledge [1,2]. Second, splitting a general role ("backend engineering") in arbitrary atomic skills doesn't make sense because there's no end to it. Backend engineering -> OS fundamentals -> Driver programming -> Hardware design -> Boolean logic -> Set theory -> and so on... Third, all engineering roles have cross-cutting concerns. You do need some network knowledge to be a "backend guy"... but also to be a sysadmin, devops, etc.. It's not like all these roles exist in a vacuum and you're starting from 0 if you switch between them. Finally, most people that think of themselves as experts in some role, language or framework end up in the "1 year of experience repeated 10 times" trap. True experts are also somewhat generalists too, because you can't built a tall knowledge without growing the base too (pun intended). [1] https://www.bbc.com/future/article/20121114-gladwells-10000-hour-rule-myth https://www.bbc.com/future/article/20121114-gladwells-10000-... [2] https://nesslabs.com/10000-hour-rule https://nesslabs.com/10000-hour-rule
- dijit 4y ago10,000 hours, whether true or not, is a ballpark and even if it's patently untrue: it will always require some non-trivial amount of time to get good or master a particular subject. Not all subjects are equal, granted. having overlap in knowledge between roles is also somewhat granted; being a complete master in backend gives a person a lot of knowledge towards being a sysadmin (maybe even 60-70% of the way to being a master in that direction!); But, you've failed to convince me that any single human on earth can do "everything"; even if a person could literally master all technologies in use (not counting your strawman of driver programming) then there would still be a discipline mismatch.
- cerved 4y agoI'm not sure I understood the point you tried to make Nevertheless, I have a solid understanding on all the things you mentioned and if you need help give me a holler because my rates are fair and I'm open to opportunities
- whoooooo123 4y ago> most people can only master one thing Can they? My experience of people is that most of them can't master anything.
- woutr_be 4y ago> While familiarity with your stack is great for cross-cutting concerns, mastery is what truly builds great software, not to mention in a timely manner. I fully disagree with that. Great software isn't just about what stack you have mastered, great software is build by people who can do whatever it takes to build great software, and that's not necessarily just about your stack.
- tremon 4y agoThat's funny, because as a generalist I tend to look down on single-purpose developers. Way too often they don't know anything about the rest of the system they're interfacing with and produce locally optimal but globally inferior solutions. My main gripes include frontend developers that don't understand HTTP and backend developers that don't understand SQL. And besides, where does your notion of "full stack" begin? Is it backend application code? Operating system libraries? Kernel code? Hardware drivers? I'd argue "full stack developer" is a misnomer anyway, since no developer can (or would want to) write both kernel drivers and html/css frontends.
- eschneider 4y agoI dunno...that's actually my job. :) I work (mostly) doing embedded software (drivers/os/apps) but also help with some of the supporting back end web services and yeah, some of the front end code as well. It's handy for the company since I can work on whatever's most needful from week-to-week as well as take features from device to backend to production. Why would I want to? Well, I get to learn (more) new things and the scenery changes more often. It's not a bad gig if you can pull it off.
- lupire 4y agoThe problem in both cases is being an asshole who doesn't respect the value of other people's skills. The main thing "wrong" with a specialist is that not every org needs a full time specialist, so specialists are more likely to need to work as consultants.
- bryanlarsen 4y ago> since no developer can (or would want to) write both kernel drivers and html/css frontends. You do realize this comment is going to pull the exceptions out of the woodwork? I wrote all of the software for the first version of the Teledyne Lumenera Ethernet cameras. Everything from assembly codes in the bootloader to CSS in the on-camera web pages. Heck, I even had to review and debug the PCB design before I could start. I don't think this is a particularly uncommon experience. Embedded development usually has very small teams, and very often the hardware has HTTP API's. P.S. I'm available for work. Information in profile.
- Cthulhu_ 4y agoI think the differentiating factor, for me, if I were in a hiring position, would be that full-stack engineers are curious, flexible, and both eager and very able to learn. Specialists, I have less experience with working with them though so take these generalizations with a big and hopefully non-insulting grain of salt. On the one hand they will be experts in their field, know whatever they work on inside-out, and can squeeze every last grain of performance out of it - good DBA's are worth their weight in gold, they can solve a company's performance problems and save them millions depending on the scale. On the other you have a group of people that sorta know one language, like Java, and will just coast along on it for their careers; their CVs will look impressive, their skills will be indistinguishable from someone who has one year of experience. I've literally seen code that was a copy / paste of the first google search result of "java sql query", buried ten indentation levels deep, in a critical core codebase.