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Yes. Something. Some tech demos that showcase simple gameplay loops similar to other games might satisfy the common backer to keep waiting or throw more money
by cybrox 4y ago
Yes. Something.
Some tech demos that showcase simple gameplay loops similar to other games might satisfy the common backer to keep waiting or throw more money at them but everyone who's got any experience in the industry knows, that this is hardly indicative of anything.
Pretty textures and shaders is not the main problem a game like SC must solve, neither are FPS or Dogfighting mechanics. These are important parts but don't bring you any closer to a tightly knit, interconnected universe, which is their main selling point.
In the past 10 years, I've seen nothing from them that indicates that they have made any progress on providing a stable multiplayer experience, even on something like sharded servers. Let alone one huge, interconnected universe.
- smoldesu 4y agoCome on, give them some slack. Their latest update adds incredible new features like "AI Coffee Shop Vendor" and "New Ship: MISC Hull-A". It sounds like they're making major strides towards a completed metaverse! https://robertsspaceindustries.com/comm-link//18636-Star-Citizen-Alpha-3170 https://robertsspaceindustries.com/comm-link//18636-Star-Cit...
- stephc_int13 4y agoAs someone who has been working in the videogame industry, I have to agree that pretty graphics is almost the easiest part, even if this is also a very difficult job it can be done mostly on the engine side and be disconnected from the game problems. The most difficult part is the world simulation, and in this case, a distributed, extremely complex and high-fidelity simulation.