4 ms·
No way this is real... right? They're inflating their numbers for some reason?
by alexose 4y ago
No way this is real... right? They're inflating their numbers for some reason?
- Arrath 4y agoWell the game sure isn't real. I say that not as a troll, but as someone would loves the idea of the game star citizen is striving for. It'll never get there, unfortunately.
- thepasswordis 4y agoThe game seems real? https://www.youtube.com/watch?v=8Z5IklhRFyo https://www.youtube.com/watch?v=8Z5IklhRFyo
- Arrath 4y agoSure, there's a roughly playable form of the game available. That has yet to deliver on a fraction of the promised design scope or content.
- falcolas 4y agoPersonally, having "played" the "game", I'd consider it a tech demo of the millions they've tossed into systems, not a game.
- barrysteve 4y agoSo odd no-one's eaten his lunch yet. His moat is engine modifications that take more work than indies will do. I guess maybe Starfield from Bethesda will retake the space game genre.
- Animatronio 4y agoHow about No Man's Sky then?
- Arrath 4y agoI'd suggest Elite: Dangerous as a worthy competitor.
- smoldesu 4y ago"Real" is a bit of a floating target. Cloud Imperium Games has done a good job at delivering small chunks of demo software, but the actual promise of Star Citizen is still a good ways out. If you've ever worked at a professional software company, it's immediately apparent that they aren't building much of anything when you read through their changelogs. They have 500 million dollars, plenty to hire dozens of the best full-time developers for decades to come. Instead, their team seemingly spends the majority of their time building more-and-more stretch goals, and funding their development by announcing even more stretch goals. It's a vicious cycle, and one that's gone on far too-long without having real content to show for it. The actual gameplay of Star Citizen is fine, but not unprecedented. I've played on a couple occasions (friend's accounts), and it does play like other hardcore space-sim games. Again though - when it comes to 'things to do', you'll run out of content within an hour. It promises Eve Online-style digital politics and dogfighting, and what you get is an unfinished space insurance simulator. Here's a fun experiment, compare the changelogs of No Man's Sky and Star Citizen, and tell me which one is getting more meaningful content updates: - Star Citizen: https://robertsspaceindustries.com/patch-notes https://robertsspaceindustries.com/patch-notes - No Man's Sky: https://www.nomanssky.com/release-log/ https://www.nomanssky.com/release-log/ Hello Games works with ~25 developers. Cloud Imperium pays over 180.
- dpkirchner 4y ago> and it does play like other hardcore space-sim games I've been looking for an alternative to SC, something that plays similarly. What do you suggest? Elite Dangerous has been brought up before but I found it isn't quite there yet.
- smoldesu 4y agoNo Man's Sky is quite fun nowadays, it scratches my Star Trek "to boldly go" itch whenever I boot it up. It isn't Star Citizen, but it also never promised to be. In a sense, No Man's Sky is to Elite Dangerous what Breath of the Wild is to Elden Ring. Similar games with very different approaches that lead to much different experiences. That being said, it's not very hardcore unless you play it on the harder difficulties. Even then, the cartoony/comic-book aesthetic might rub you the wrong way (totally understandable). I'd also recommend Rimworld, though it's a completely different kind of game from Star Citizen. However, I think a lot of the people who enjoy the ideas of tightly-interlocked systems would get a real kick out of it. It's heavily management-focused and doesn't have any space combat, but it's in a highly-complete state with thousands of really well-made mods. If you're looking for oodles of procedural sci-fi storytelling, this is where to get it at.
- crooked-v 4y agoThere are test servers that can (poorly) handle a few dozen people and have little to no gameplay loop, but the game that was actually advertised and that still isn't done yet was a single-player campaign in the style of Wing Commander plus a space MMO similar to Elite Dangerous.
- jdlshore 4y agoThe server instances are currently set to 100 people, up from 50 earlier this year. Not sure where you got “a couple dozen” from. It’d been at 40-50 for years, IIRC. Interestingly, when they increased the size, performance increased, because they were running fewer instances per server.