4 ms·
The problem with cloud streaming are 2 fold: 1) The latency will always be a problem, and for me low latency gameplay IS the reason I play games. 2) When the
by bullen 4y ago
The problem with cloud streaming are 2 fold:
1) The latency will always be a problem, and for me low latency gameplay IS the reason I play games.
2) When the cloud providers electricity contract runs out the cloud service will cost 10x.
- selectodude 4y ago> When the cloud providers electricity contract runs out the cloud service will cost 10x. Location matters greatly here. There are tons of data centers in my area due to stable electricity prices due to a high nuclear base generation capacity. I paid the same ten years ago as I do now.
- bullen 4y agoOk, interesting in what country are you if you don't mind the question? I'm guessing US? I think marginal prices are going to shuffle the board pretty harshly from now on though! Energy does not create itself out of thin air. (except from the sun, and that takes millions of years to get stored as coal, oil and gas) so it's just a matter of time before the nuclear plants margins are going to break too. I was for nuclear after I discovered uranium has 1.000.000.000x the energy contents per weight of batteries but now I realize without cheap marginal coal, oil and gas nuclear is too risky. As I see it now the only solution is to reduce consumption, yeasterday voluntarily or tomorrow (today in EU) dragged by our hair.
- MikusR 4y agoThe funny thing is that GeforceNow 3080 tier can have lower latency than local console + TV
- bullen 4y agoNo, you need to look at motion-to-photon latency. Press button -> see the light coming out of the TV. No benchmark crap.
- MikusR 4y agoYes motion-to-photon. https://www.eurogamer.net/digitalfoundry-2022-geforce-now-rtx-3080-review-is-cloud-gaming-finally-a-viable-alternative https://www.eurogamer.net/digitalfoundry-2022-geforce-now-rt...
- bullen 4y agoThat article makes no sense for someone who know how things really work. There is no physical way cloud gaming can be faster than local. Probably that game only shows the fire after the server replies.