3 ms·
Two other examples I can think of are Pokémon (the fifth edition I believe?) on the Nintendo Gameboy where the game will blend the low hp warning beeps into the
by f1refly 4y ago
Two other examples I can think of are Pokémon (the fifth edition I believe?) on the Nintendo Gameboy where the game will blend the low hp warning beeps into the music when it gets into the critical zone, but then quickly fade it into the background so it won't be annoying. In Nitronic Rush, the predecessor to Distance, the music will adapt to how cut down the players car is and in what mode it is. Flying, driving upside down and on walls will all introduce their own instrument mix.
Disappointingly, the successors of both games didn't feature those mechanics.