3 ms·
that's awesome but for real games, it would require heck of a GPU that's not available yet
by debdut 4y ago
that's awesome but for real games, it would require heck of a GPU that's not available yet
- echelon 4y agoI'm not convinced either way yet. We're just now starting to crack this problem open. Intuitively it seems like we could represent stable 3D positions and geometry that then passes through a separate shading stage. Use a model to replace only the engine and game logic itself. Faster physics and rules than a physics engine. Much less human engineering needed to build a final product. Add a final pass through an ML upscaler for photorealism or cartoon crispness. I'd gamble 50-50 that this is an existential risk to Epic Games. I'd also gamble 50-50 that we see this in five years. I can't think of any incumbent right now that is safe from disruption.