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Such a drag that Apple doesn't care at all about app compatibility and happily breaks iOS games every year, offloading a maintenance burden on developers, who h
by musicale 4y ago
Such a drag that Apple doesn't care at all about app compatibility and happily breaks iOS games every year, offloading a maintenance burden on developers, who have to keep updating their games/apps for every new iOS release just to keep them working at all.
The 32-bit apocalypse didn't help and I think it might have been what specifically killed the Monkey Island games on iOS.
Then Apple went to macOS and broke the 32-bit game libraries on Steam and the Mac App store...
- bzzzt 4y agoMacOS would need a Tb of disk space to store all the emulators and libraries if every CPU architecture would have to be supported indefinitely. And Macs would be more expensive than they already are.