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Earworm [0], released by JCO and Neuro at the Evoke 2011 demoparty is a game that puts this kind of sound mechanic at its core. The music gets more frantic and
by DrPhish 4y ago
Earworm [0], released by JCO and Neuro at the Evoke 2011 demoparty is a game that puts this kind of sound mechanic at its core. The music gets more frantic and changes style as you increase in "level", and as you approach danger the drumbeat gets more insistent, sounding ominous and inducing anxiety.
I still play it to this day, quite a unique experience and a fun game to boot!
[0] https://www.pouet.net/prod.php?which=57518 https://www.pouet.net/prod.php?which=57518
- ehnto 4y agoFAR:Lone Sails, and Changing Tides also have very dynamic music. I would go so far as to say music is 50% of the experience of the game, perhaps almost all of the emotional experience. Not to detract from the environmental storytelling which was also excellent.