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It’s a distinct art form, with it’s own cultural norms (eg “use A on B”, where neither has any obvious relationship to the problem at hand). As far as I can te
by danielheath 4y ago
It’s a distinct art form, with it’s own cultural norms (eg “use A on B”, where neither has any obvious relationship to the problem at hand).
As far as I can tell, exhaustive search tends to be the solution.
- rodgerd 4y agoI never got them either - but they seem to be to be like cryptic crosswords, where the logic of the puzzles is a thing that exists divorced from the (apparent) context, and it's about understanding a bunch of conventions specific to the puzzle designer and the subculture around them.
- musicale 4y ago> cryptic crosswords I still remember the magic of discovering cryptic crosswords. Regular crossword puzzles are fine but cryptics are their own sort of fun.
- account42 4y agoExhaustive search is as much the solution to Point & Click adventures as save scumming is the solution to action games / RNG-heavy games - you can beat the game that way but it isn't the intended way and probably not the most fun one. That is unless by exhaustive search you mean you need to explore other scenes available to you when you are stuck somewhere. While some adventure games do rely on so-called "moon logic", the solutions are pretty much never completely arbitrary but rather require you to think out of the box, take descriptions/names/etc. literally even when that would not make sense in the real world, always look for possible puns or other jokes. Play enough of them and you will quickly get an intuition for these puzzles. Of course, there are P&C adventures that go for more realistic puzzles if that is what you prefer. You'll still need a sense for puzzles though and won't always immediately know what to try next.