3 ms·
> the relaxed reggae beat changes ever so subtly depending on the bridge, the carpenter shop, the mapmaker, the bar, etc That is cool! They don't receive a ton
by lelandfe 4y ago
> the relaxed reggae beat changes ever so subtly depending on the bridge, the carpenter shop, the mapmaker, the bar, etc
That is cool! They don't receive a ton of attention, but other games do get into some fun stuff with music too. One such game is NieR: Automata. They built a pretty remarkable tone filter that seamlessly turns the playing music into an 8-bit equivalent via digital processing when the player starts hacking:
https://www.platinumgames.com/official-blog/article/9581 https://www.platinumgames.com/official-blog/article/9581
A more common thing you'll see are games that have dynamic battle music, which will add or remove elements from the soundtrack as the player encounters combat, encounters a boss, or leaves combat.
I'm not aware of other games that have nice little leitmotifs for so many scenes, though. That's great.
- DrPhish 4y agoEarworm [0], released by JCO and Neuro at the Evoke 2011 demoparty is a game that puts this kind of sound mechanic at its core. The music gets more frantic and changes style as you increase in "level", and as you approach danger the drumbeat gets more insistent, sounding ominous and inducing anxiety. I still play it to this day, quite a unique experience and a fun game to boot! [0] https://www.pouet.net/prod.php?which=57518 https://www.pouet.net/prod.php?which=57518
- ehnto 4y agoFAR:Lone Sails, and Changing Tides also have very dynamic music. I would go so far as to say music is 50% of the experience of the game, perhaps almost all of the emotional experience. Not to detract from the environmental storytelling which was also excellent.