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Aren't indie games already dangerously close to the commodity space? Steam is overwhelming these days. There are dozens of games I can build bridges in or new i
by zactato 4y ago
Aren't indie games already dangerously close to the commodity space? Steam is overwhelming these days. There are dozens of games I can build bridges in or new interesting strategy games. How is any one developer supposed to capture enough market share to make any money of their work? I am worried that tools like this will just lower the barrier even more.
Maybe its a good thing because it will allow indie devs to spend less time/money on art.
- myth_drannon 4y agoI don't think indie devs are in for the money. That ship sailed a decade ago (90's were the shareware era, 00's were the indie devs era).
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- postsantum 4y agoAnd 10's were the saas era
- somenameforme 4y agoYip. I think a large motivation for many games is not to make money but to make something that you personally want that isn't already out there that, where the money is just a nice perk. "UnReal World", for the most extreme example I know of, was released and has been in development for more than 3 decades. It's still receiving regular updates, with the dev kind of mixing game and life. It's a game about surviving in the Finnish wilds, by a dev who lives out in the middle of the Finnish wilds.
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- wongarsu 4y agoThe barrier of entry has been on the floor ever since Steam discontinued Greenlight and started just allowing everyone on the platform. But at the same time they invested a lot in better content discovery: personalized recommendations, the discovery queue, curators you can follow, etc. If you're building the next rehash-of-popular-concept, this asset generator at best saves you a couple minutes shopping the Unity Asset Store, and selecting the right store-bought texture in blender. But it will raise the bar of what's possible with new, innovative settings, which I'm really looking forward to.
- JellyBeanThief 4y ago> How is any one developer supposed to capture enough market share to make any money of their work? I am worried that tools like this will just lower the barrier even more. In an ideal society, everyone has time, energy, and resources to create art themselves just because it makes them happy, as opposed to having to turn a profit.