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The idea of polishing dev tools used to seem counter-intuitive to me, but I’ve come around on that. The last thing you want is to dread doing your job, and if y
by CoryAlexMartin 4y ago
The idea of polishing dev tools used to seem counter-intuitive to me, but I’ve come around on that. The last thing you want is to dread doing your job, and if you can make parts of your job joyful, then I think you’re likely to be more productive and do better work.
- bmitc 4y agoMy understanding is that at places like big game studios, people developing developer tooling are doing so as their full time job.
- dijit 4y ago"Tools programmer" is a legitimate job title: https://career.sharkmob.com/jobs/1553252-tools-programmer https://career.sharkmob.com/jobs/1553252-tools-programmer
- tester756 4y ago>The idea of polishing dev tools used to seem counter-intuitive to me, but I’ve come around on that. The last thing you want is to dread doing your job, and if you can make parts of your job joyful, then I think you’re likely to be more productive and do better work. hmm? what's the difference between internal tools and normal stuff like docker, compilers, ci/cd tools, package managers, etc? it's the same shit
- squeaky-clean 4y agoHave you seen any of the leaked footage? They have realtime debugging info appearing on the screen in a clear and easy to read way. It's not like a 20k line text dump of the logs you can grep through later. It looks a lot like the hacking/scanning UI from Watch Dogs except it provides debug info.
- tester756 4y agoI meant that investing in UX is not weird just because those tools are internal
- CoryAlexMartin 4y agoYes, that's my point. Tools are tools, and there's benefit in making them good whether they're used by 1 person or 100 million people.