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I agree, but even if it cost Adobe $1B to build something like Figma, why spend the extra $19B?
by pier25 4y ago
I agree, but even if it cost Adobe $1B to build something like Figma, why spend the extra $19B?
- ghiculescu 4y agoBecause what if it wasn’t as good, and nobody bought it? Then they are where they are today minus 1B spent. This seems to be what happened with their XD product.
- pier25 4y ago> This seems to be what happened with their XD product Hmm I don't know. I mean, yeah XD absolutely failed, but when Adobe released it in 2016 Figma wasn't nearly as popular as it is today. My guess is when Adobe decided to build XD (a couple of years before 2016) they were trying to compete with Sketch. So they probably missed the collaborative web-based aspect that made Figma popular. And maybe XD was just an underbudgeted experiment to test the waters, not a serious product like Photoshop. Edit: I just realized Figma was released in 2016. I was probably thinking of InVision.
- mbesto 4y agoWe're actually watching this in real time at Facebook. They're doing exactly as the grandparent comment suggests: https://www.pcgamer.com/mark-zuckerberg-spent-dollar10b-on-the-metaverse-and-all-he-got-was-this-stupid-selfie/ https://www.pcgamer.com/mark-zuckerberg-spent-dollar10b-on-t...
- yellowpencil 4y agobecause they literally can't. ignoring the $1B budgeted cost, they are also facing massive execution risk. adobe is signaling their confidence in their ability to innovate/execute with the acquisition price - zero confidence. even in the very unlikely event they were able to build a product with feature parity, with little operational blunder, on budget/on time, they still need to market it and get enough paying users to match the $400 million in revenue per year which Figma currently makes.
- anthonypasq 4y agothey're paying for customers, not just a product.