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So do most games using any middleware. Unreal's math, string and core libraries use platform specific instructions, and do so in a c++ friendly way. That's not
by maccard 4y ago
So do most games using any middleware. Unreal's math, string and core libraries use platform specific instructions, and do so in a c++ friendly way. That's not a justification for writing a bunch of hyper low level dangerous code to run a raycast!