4 ms·
Hardware emulation is of course reliable, it is hardware save states which might not be. And yeah, if you design for them for the start they probably work bette
by vintermann 4y ago
Hardware emulation is of course reliable, it is hardware save states which might not be. And yeah, if you design for them for the start they probably work better. Possibly "newer" architectures like PSX are also cleaner about where they keep state?
- flatiron 4y agoThe reason snes doesn’t have them is because of the expansion chips. Each of those chips need their state recorded synced to the main system. Pita