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Exactly, it's worlds that aren't a sequence of stories but a mesh of relationships that seem much more alive. I can obviously see how it's much harder to make
by fudgefactorfive 4y ago
Exactly, it's worlds that aren't a sequence of stories but a mesh of relationships that seem much more alive.
I can obviously see how it's much harder to make a narrative state machine than a sequence of events with maybe a few branches, but still it's disappointing when huge budgets are spent on visuals alone with no good reason to examine them deeply.
Cough Cyberpunk 2077 Cough.