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What you describe is what I've wanted ever since San Andreas which to me was the high point in open gameplay for GTA. Ever since I played that in college while
by ajmurmann 4y ago
What you describe is what I've wanted ever since San Andreas which to me was the high point in open gameplay for GTA. Ever since I played that in college while working on a thesis on machine learning I've been fantasizing about building a fully autonomous NPC system that leads to fully emergent behavior from individual to societal level, including the NPCs shaping the world to their needs by constructing dwellings, fields etc. Every character would have skills that adjust based on their behavior, basic maslov needs and would act based on that and utilizer the environment to fill the needs. Between characters relationship values would exist and they can exchange information and have something like gossip. Being dropped into a world with these dynamics as a player would to me be the most fun game imaginable. I always shied away from actually building this because I felt that the route to profit is longer and riskier than your average web app side project and I wanted to use my very limited side project motivation and energy on something serious. Maybe that was a mistake since I'm really passionate about this idea and probably would have put way more time in for this than anything else...
That side, I think GTA has been moving further away from this vision since San Andreas. San Andreas had a ton of stuff to do outside the main missions. GTA IV frustrated me because it kept feeling like player choice was secondary to telling their story. I was so upset when I lost my original apartment when buying a new one. In SA collecting all the houses was a driving motivator for me. And V just got rid of so much in single player to prioritize online which I couldn't care less about.
- NickC25 4y ago>* And V just got rid of so much in single player to prioritize online which I couldn't care less about. * This! I thought GTA V's single player was way too short. I love online gaming, but I never enjoyed the multiplayer GTA - the whole point of GTA to me was exploring a massive map and finding tons of little easter eggs the developers left....well, that and seeing how long I could go with 5 wanted stars and unlimited ammo. A map as large as GTA: SA, GTA IV or GTA V is much more fun when explored individually, not with 100 other people simultaneously (especially when some of those 100 people are there to troll everyone else and do stupid things that ruin the experience for everyone else). Shame Rockstar made so much money with GTA Online, to the point where developing it out for over a decade was more worth it to them than building the next GTA. I think the PS4/XBONE console generation was the first generation to not have a GTA title built for it. It's literally just a slight graphical improvement over the PS3/X360 release. Same goes for the PS5/XSX release. Nothing new added.
- whywhywhywhy 4y ago> And V just got rid of so much in single player to prioritize online I couldn't really play V post completing the game, I'm actually convinced it was completely broken and I'm surprised more don't talk about it. Whenever you respawned the cars that are driving around you would always be the same no matter really where you were and it felt like once they were spawned it struggled to have memory slots to spawn in any others so really all that was available were that 4x4 and a few others. I had a theory that the car spawning seed was derived from the mission state somehow so it was always using the same seed in the post-game and because Online was the priority they never bothered fixing it or noticing. If you drove around for 15 minutes you started getting more cars in the pool but the cops were so aggressive and psychic the game just wasn't much fun anyway.