18 ms·
It feels like anything targeted at consoles (so, all AAA) must sacrifice simulation to performance. In the PC-first era, "Your machine just isn't fast enough"
by ethbr0 4y ago
It feels like anything targeted at consoles (so, all AAA) must sacrifice simulation to performance.
In the PC-first era, "Your machine just isn't fast enough" was a viable position for a developer.
But with fixed console specs, there's no "more" to encourage players to upgrade to.
- tumdum_ 4y agoWhen was that „PC-first era”?
- ethbr0 4y agoPre ~2001, when the XBox and GameCube mostly converged on PC-alike hardware, as opposed to bizarrely-different console architectures. After that, it felt like multiplatform releases on console were "easy enough" that AAA began always targeting them in game design. Prior to that, AAA PC titles didn't really give a damn about consoles, which only maybe received a some-features-included reimplementation if the game was a hit.