4 ms·
The missions are the least interesting part of the game. Who even plays the missions for any reason other than just to open the locked portions of the map? EDI
by moron4hire 4y ago
The missions are the least interesting part of the game. Who even plays the missions for any reason other than just to open the locked portions of the map?
EDIT: Also, your description of the "mission structure" is so vague it could apply to any mission-based game, anywhere.
- pas 4y agoall my GTA knowledge is from GTA II and a few hours with III, but ... okay, so what do you do after the locked parts are no longer locked?
- moron4hire 4y agoscrew around, race, jump cars, try to find all the hidden junk.
- pas 4y ago> find all the hidden junk Hm, I loved doing that in platformers (most recently Ori and the Blind Forest), but wouldn't associate achievement hunting with GTA, but I'm clearly not familiar with recent GTA games.
- DisjointedHunt 4y agoSome of my best memories are riding a bike around the environment with the radio on be it in San Andreas or in V, the gameplay and immersion are great for a real life simulation of no rules riding.
- deleted 4y ago[deleted]
- brnt 4y agoTurn on an audiobook, podcasts, music, and drive. Usually begin by going rond the coast.
- danpalmer 4y agoThe least interesting part of the game? I've played through GTA V ~2.5 times now, I really enjoy the story missions and finding fun side quests to do. The sandbox side of the game is far less interesting to me as it's unstructured. Sure it's not the most immersive game, real RPGs are much more so, but it's fun. I'm looking forward to playing through another story, finding more funny side quests, etc.
- moron4hire 4y agoI don't think I have ever finished any sandbox environment game. I've played several, hundreds of hours into each. Just... happy with just screwing around, bored with being told what to do.
- danpalmer 4y agoIt's interesting, I think this is pure opinion. I personally find sandbox games boring and have never put more than an hour or two into one. I feel like there's "nothing to do". This is obviously silly, the point is that there's so much to do, but I think the lack of structure means I have no goals and whenever I try to come up with my own they're often not conducive to fun gameplay. However, when I play a story driven game, or even when I play a sandbox game with good _direction_ (Satisfactory comes to mind), someone else has curated that goal for me in a way that encourages fun gameplay. This is not to downplay or invalidate the fun you get from sandbox games, they're clearly a very popular genre. I think they just appeal to a different sort of person. It's nice in a way that GTA has both.
- rowanG077 4y agoI think the mission are the most interesting things in the game. The rest gets boring for me after 30 mins. Precisely because it's so shallow.