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> Even in game development, it often turns out to be a huge mess Mandatory link: https://blueprintsfromhell.tumblr.com/ https://blueprintsfromhell.tumblr.com/
by FartyMcFarter 4y ago
> Even in game development, it often turns out to be a huge mess
Mandatory link: https://blueprintsfromhell.tumblr.com/ https://blueprintsfromhell.tumblr.com/
- shakezula 4y agoDon’t know what I’m looking at but i love the idea of graphing software systems to explain to a layman the pure hell some of them can become.
- FartyMcFarter 4y ago> Don’t know what I’m looking at Unreal Engine 4 includes a visual scripting language called Blueprint. That website collects some of the bad examples of what people do with this system - a lot of the times, the results are the visual equivalent of spaghetti code. In my experience, this kind of spaghetti is quite normal in shipped games.
- shakezula 4y agoThanks for the explanation! I didn’t know that. It’s a great site, thanks for posting the link.
- capableweb 4y ago> In my experience, this kind of spaghetti is quite normal in shipped games Just to be clear, any type of spaghetti (visual or code) is common in any type of shipped software product (game or not), especially ones where there is deadlines.