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It'll be interesting to see what kind of innovations Rockstar is able to come up with for the next GTA, nothing stands out to me from these development leaks.
by TheAceOfHearts 4y ago
It'll be interesting to see what kind of innovations Rockstar is able to come up with for the next GTA, nothing stands out to me from these development leaks.
The problem with GTA is that it's a fairly shallow game, which limits what kind of immersion you can experience. Imagine if it included more realistic elements like economics and persistent characters. You could decide you have a vendetta against Bob and steal his cheese every time he goes out shopping for groceries. Heck, you could become the cheese kingpin and monopolize access to cheese. Although a more thematic approach would probably have to do with drugs, which doesn't seem like too far of a bridge to jump considering the game genre.
- capableweb 4y ago> It'll be interesting to see what kind of innovations Rockstar is able to come up with for the next GTA, nothing stands out to me from these development leaks. I just saw the video quickly, without viewing it all. But the added interaction menu (multiple choices, one was "Rob") seems like it'll add a lot of interactivity to the world. AI seems to have much more complex behavior as well, which would add even more "life-like" feel to the game and again, more interactivity. But, this is a early development build, those could just be prototypes that won't make it into the final game. Certainly a lot of new features are also not shown in the video. Don't think Rockstar would work and release a GTA that is just a minor improvement on the previous version, they always make leaps when it comes to quality of GTA releases.
- TingPing 4y agoYou could rob places in every game since San Andreas. It was never interesting.
- aaaaaaaaata 4y agoYou could point a gun at a person (on street, clerk, etc), and it would trigger a fear response of running, or shitting out some algorithmically decided amount of money.
- capableweb 4y agoYeah, by pointing the gun at them. If you look at the videos again, it seems like looking at a person brings up multiple alternatives, one of them being to rob them, but seemingly there will be other options as well.
- Waterluvian 4y agoI found that added systems, like survival stats, to Red Dead 2 distracted from the incredible story. I think I just want a mature, emotionally deep story from Rockstar games. GTA5 got a bit close, but RDR2 proved they’re fully capable of making a masterpiece story.
- capableweb 4y agoGTA always been "kind of serious but mostly comedy and sarcasm/parody" and RDR always been "This is deadly serious" so the stories will reflect that. I wouldn't assume GTA will have as serious story as RDR2 had.
- Waterluvian 4y agoThat’s a good point. Perhaps I’m just opining that I wish for a deadly serious game in modern times. Not post apocalypse. Not historical.
- honkdaddy 4y agoI'd play that game too. It'd be dark, controversial, and a political minefield, but I think a story-driven FPS set in a civil warring 2030 America would be awesome. The usual stories in CoD or Battlefield of USA military vs insurgents who are vaguely slavic or vaguely middle eastern have gotten stale for me - I'd love to see what game designers think all-American militia battles in NYC or Miami could feel like. Again, it'd be super controversial and will probably never get made, but I'd play a game like that.
- deleted 4y ago[deleted]
- quartz722a8c 4y agoIf you haven’t tried it yet, I think Far Cry 5 fits your desired description somewhat. I only played it for the first time recently despite it coming out several years ago and it was a little “too real” at times. It has over the top moments (like GTA) but I think the story is compelling and it’s not hard to see the parallels to modern day groups and events.
- Eduard 4y ago> The problem with GTA is that it's a fairly shallow game, which limits what kind of immersion you can experience. What?
- syndacks 4y agoMost missions: - get to some location (after a cut scene dialogue) - do the task (with some unique element ie kill the character who was fucking someone’s wife) - return to the original location
- moron4hire 4y agoThe missions are the least interesting part of the game. Who even plays the missions for any reason other than just to open the locked portions of the map? EDIT: Also, your description of the "mission structure" is so vague it could apply to any mission-based game, anywhere.
- pas 4y agoall my GTA knowledge is from GTA II and a few hours with III, but ... okay, so what do you do after the locked parts are no longer locked?
- moron4hire 4y agoscrew around, race, jump cars, try to find all the hidden junk.
- mhh__ 4y agoThey will add that stuff, i.e. more than they did with RDR2 - it's inevitable. Unisoft have done it a fair bit with Watch Dogs, don't think anyone cares that much about it really. The thing that rockstar are really good at is the world-building - Los Santos just feels so authentic, even if an obvious parody: Even the radio voice actors are so well casted that the voice of non stop pop (Cara Delevingne) is allegedly a cokehead in real life too!
- beckman466 4y ago> (Cara Delevingne) is allegedly a cokehead can't believe she doesn't like pepsi. smh
- beckman466 4y ago-4 downvotes lol. the joke is that the Grand Theft Auto video game series is itself absurdism/satire. so my point is that coca cola is made with the same substance as cocaine. in other words: it's a consumer-friendly version of cocaine. and the fact that you are commenting anonymously on the habits and/or appearance of someone you've never met (Cara Delevingne is a model and actor). both/and
- pdntspa 4y agoOne of my favorite things to do in Watchdogs 2 is just walk around calling in arrests and assassinations on opposing factions and watching how ridiculous the fireworks get.
- neilv 4y agoGTA V at launch did have stock exchanges you could trade on, and I'd gotten the impression these were going to be a bigger game mechanic in future updates to the game, but then I never heard more. https://gta.fandom.com/wiki/Liberty_City_National_Exchange#Controversy https://gta.fandom.com/wiki/Liberty_City_National_Exchange#C... The GTA San Andreas gang turfs, with the aggro rival gang members who'd start trouble when you were minding your own business, were one of my favorite parts of the game.
- kotaKat 4y agoThey abandoned basically most single-player content if only because GTA:Online was their cash cow.
- omnibrain 4y agoYes, even large parts of the map went unused in single player. And the heists mechanic was seriously underused. Just when you got the hang of it, it was the last heist in the story. I would have paid money for a DLC bringing more heists.
- aaaaaaaaata 4y ago> even large parts of the map went unused in single player. They intentionally wanted to leave space for the player to explore in that release. > I would have paid money for a DLC bringing more heists. They had promised this Half-Life 3 style for years....dirtbags!
- aaaaaaaaata 4y agoBillions of dollars can't be wrong, it was obviously the better game experience! /s
- raydev 4y agoThe free money didn't hurt but I don't think GTAV's stagnation was that cynical. Two or three top people behind GTA left RockStar, and the first heist was delayed by years presumably by technical difficulties. The lack of updates/progress, for years, implies internal disruption more than anything, and GTA6 development likely started up a couple years ago.
- spaceman_2020 4y agoI hope its like RDR2, but in a modern city. For me, RDR2 remains the benchmark for what kind of immersive experience a game can create. Nothing has topped it so far.
- iLoveOncall 4y agoI think they overdid it and it did not serve gameplay well. I played a lot of GTA V but in RDR 2 the character is so slow that moving or interacting with anything is a chore. I stopped playing after 5ish hours and that was the only reason. Gameplay is more important than immersion.
- wil421 4y agoEcho the same about RDR2. The controls were wonky and the character very slow. Not to mention all the times I accidentally did something to piss off the townspeople.
- cjf4 4y agoI started out thinking RDR2 was immersive, but the theme park ride on rails main plot missions absolutely killed it, and diminished all the cool world stuff they did.
- holoduke 4y agoFor me the witcher3. Story telling and immersivity is just great.
- sergiotapia 4y agoI hope it's not. I had to stop playing RDR2 after about 4 hours when I realized what a slog it was to do anything in that game. Even walking was clunky in the name of "realism". Please no more of that.
- thiht 4y agoAgree. RDR2 might be the most boring game I’ve ever played.
- kenjackson 4y agoGTA is fairly shallow? IMO it seems like one of the richest experience games I’ve played. It’s shallow in its blatant materialism, but that’s part of the point of the game.
- koheripbal 4y agoThey mean "shallow" as in there is no interesting story line.
- phillryu 4y agoI interpreted it more about its game design – GTA is about a giant sprawling city come to life as an interactive playground, one way you can think of it is most genres of games are represented within it. (Story game, single player, online semi MMO, anarchy sandbox simulator, life sim, racing, deathmatch shooter, gambling game, sports game, Crazy Taxi, flying, etc.) But that also means fans of those individual genres looking mainly for that specific experience within it will be disappointed by the lack of depth or richness compared to games that focus purely on that one genre vs all at once. That said this is probably the most expensive game ever made, so they are also able to invest surprising depth into each of these 'genres' despite it all. And I guess that is one reason why GTA V (previous in the series) has sold something like 150 million copies – it's a very different game to many groups of these customers but still satisfying.
- kodt 4y agoGTAV had an interesting story. At least as far as video games are concerned.
- Bayko 4y agoRight? It was literally lauded for it's sp story line. Like I wonder if these guys type for the sake of typing...
- MichaelCollins 4y agoCompared to San Andreas, GTA V's single player RPG elements were about as deep as a puddle. I've heard RDR2 was much better in this regard though, so maybe there is hope for GTA VI.
- crazygringo 4y agoGTA isn't where you go to for innovations -- its DNA is pretty set in stone, and judging from its economic success, it's DNA is great. Presumably it's just going to be another (revisited) location, better graphics/animation/AI, stories are getting more complex, even bigger maps with even more side missions and discoveries, and probably another leap in terms in realism of NPC's -- much like RDR2 lets you have (elementary) conversations with virtually everyone, and NPC's follow much more realistic entire "paths" and activities during the day. GTA has always been about unparalleled breadth, not depth. Deep and narrow is the DNA of other different types of games. And nobody has the resources to to deep and broad. GTA's breadth and shallowness is its defining feature, not its problem.
- fibonacc 4y agoPerhaps people have been seeking a more generational leap but from the footage you are correct, they just iterated on top of what worked, and likely have thousands of hours of insight into what sells. I was hoping that they would at least upgrade the graphic side of the things, it does seem like from this video, that it could easily be just another DLC. Think after I saw that Matrix demo from Unreal Engine, that trend would carry on into city roaming sandbox games. Still can't wait to pick up this game in 2 to 3 years when all the bugs are fixed and they have a discount.
- kennywinker 4y agoWith Moore's law over, I wouldn't expect huge leaps and bounds in graphics again any time soon. Expect incremental improvement, and honing in on the details that matter to immersion. I for one find graphics "good enough" for the most part, and I'd would rather the budget go into NPC AI, character movement, and storytelling.
- oefnak 4y agoWhy would you think Moore's law is over?
- 4y ago
- ajmurmann 4y agoWhat you describe is what I've wanted ever since San Andreas which to me was the high point in open gameplay for GTA. Ever since I played that in college while working on a thesis on machine learning I've been fantasizing about building a fully autonomous NPC system that leads to fully emergent behavior from individual to societal level, including the NPCs shaping the world to their needs by constructing dwellings, fields etc. Every character would have skills that adjust based on their behavior, basic maslov needs and would act based on that and utilizer the environment to fill the needs. Between characters relationship values would exist and they can exchange information and have something like gossip. Being dropped into a world with these dynamics as a player would to me be the most fun game imaginable. I always shied away from actually building this because I felt that the route to profit is longer and riskier than your average web app side project and I wanted to use my very limited side project motivation and energy on something serious. Maybe that was a mistake since I'm really passionate about this idea and probably would have put way more time in for this than anything else... That side, I think GTA has been moving further away from this vision since San Andreas. San Andreas had a ton of stuff to do outside the main missions. GTA IV frustrated me because it kept feeling like player choice was secondary to telling their story. I was so upset when I lost my original apartment when buying a new one. In SA collecting all the houses was a driving motivator for me. And V just got rid of so much in single player to prioritize online which I couldn't care less about.
- NickC25 4y ago>* And V just got rid of so much in single player to prioritize online which I couldn't care less about. * This! I thought GTA V's single player was way too short. I love online gaming, but I never enjoyed the multiplayer GTA - the whole point of GTA to me was exploring a massive map and finding tons of little easter eggs the developers left....well, that and seeing how long I could go with 5 wanted stars and unlimited ammo. A map as large as GTA: SA, GTA IV or GTA V is much more fun when explored individually, not with 100 other people simultaneously (especially when some of those 100 people are there to troll everyone else and do stupid things that ruin the experience for everyone else). Shame Rockstar made so much money with GTA Online, to the point where developing it out for over a decade was more worth it to them than building the next GTA. I think the PS4/XBONE console generation was the first generation to not have a GTA title built for it. It's literally just a slight graphical improvement over the PS3/X360 release. Same goes for the PS5/XSX release. Nothing new added.
- raydev 4y agoYou've described exactly what I don't want from GTA. GTA 4 and 5 were my favorite games. There's enough depth from the story and gameplay for me to have sunk so many hours of my life into them. I just want better graphics, more pedestrians/NPCs, way more vehicle traffic, and cheat codes to disable the police when I get bored and want to blow stuff up.
- DonHopkins 4y ago>Imagine if it included more realistic elements like economics and persistent characters. You could decide you have a vendetta against Bob and steal his cheese every time he goes out shopping for groceries. Heck, you could become the cheese kingpin and monopolize access to cheese. Although a more thematic approach would probably have to do with drugs, which doesn't seem like too far of a bridge to jump considering the game genre. The fun thing about playing video games is how easy it is to imagine yourself a video game designer who could easily criticize any other game's design and implementation while easily designing and implementing an even more fun more beautiful easier to play game that everyone would want to easily play so much they would easily spend more than enough money on it to easily pay you to quickly and easily implement on time and on budget.