4 ms·
I agree. It's similar to how Doom was initially whereas now every game is filled with explanations.
by qwertox 4y ago
I agree. It's similar to how Doom was initially whereas now every game is filled with explanations.
- MattRix 4y agoThat might be because most modern games are much more complicated than Doom. It’s also possible that modern game designers don’t want people to abandon the game before having a chance to really get what the core of it is about. Don’t get me wrong, there is still a place for games with mystery and obscure mechanics etc, but it doesn’t make sense for most games to be like that. It’s just an unnecessary way to keep away players that would otherwise love the game.
- drdec 4y agoI think that it is also that there are more resources for in-game help on modern hardware.
- hyperhopper 4y agoBut there is a difference between a subtle hint and the MegaMan/navi style "hey listen! Here are several paragraphs to read" Play through portal with developer commentary, that's a masterpiece on how to use hints well without players even realizing. Things like how hallways are structured, where light is shining, etc.
- menesss 4y agoWait, which MegaMan game has a verbose tutorial?