3 ms·
> The argument they're making is that the tact C++ has taken in more modern revisions is actually _worse_ than writing code the shitty 1998 way. They didn’t ha
by wiseowise 4y ago
> The argument they're making is that the tact C++ has taken in more modern revisions is actually _worse_ than writing code the shitty 1998 way.
They didn’t have any argument. Just old man yelling at cloud.
> You mentioned move semantics, which is a great example. For a lot of game/engine code, move semantics are just adding a pile of complexity for negligible gain. Ie. Why not just use a pointer?
Because it is error prone.