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Even if a game sends crash reports etc., it could be safe enough. Making a secure connection to a known remote server isn't a major source of exploits. (Look fo
by azakai 4y ago
Even if a game sends crash reports etc., it could be safe enough. Making a secure connection to a known remote server isn't a major source of exploits. (Look for example at the list of exploits against Firefox and Chrome - stuff like that isn't even noticeable.)
I disagree every language needs to start with the same defaults as Rust. Rust proved its approach is a useful one, and Rust is a huge asset to our industry, but we also benefit from exploring other approaches.