3 ms·
There is a good talk from the authors of INSIDE that touches on how complicated the rendering pipeline can get for games that don’t look that “fancy” - “Low Fid
by qiller 4y ago
There is a good talk from the authors of INSIDE that touches on how complicated the rendering pipeline can get for games that don’t look that “fancy” - “Low Fidelity, High Complexity” https://www.gdcvault.com/play/1023002/Low-Complexity-High-Fidelity-INSIDE https://www.gdcvault.com/play/1023002/Low-Complexity-High-Fi...