4 ms·
I generally agree with your sentiment. It's also not helping that so many of these games are just card collecting games, because there was a need to integrate
by throw101010 4y ago
I generally agree with your sentiment.
It's also not helping that so many of these games are just card collecting games, because there was a need to integrate NFTs somehow (that's where profit is for the developers) so collectibles was the easy answer... and then they have pasted some lousy "gameplay" on top of it.
Also there is a whole exploitative side to certain of these games which setup a deliberately very high cost of entry, incentivizing a rent-seeking market where rich owners borrow their entry ticket and let poorer people work to earn the daily rewards available in game for them (because at this point it isn't really playing anymore).
I know of one notable exception, Cypto Royale [0], it's definitely a simple appearing game, basically multiplayer rock/paper/scissor mechanics, but if you do play it you can notice few more layers in gameplay (placement, size/hp management, wall physics)... so there is a bit of strategy and skill involved. Unlike so many other cyptogames they also don't require you to own or even know about crypto to play (it is free to play, it doesn't even require an account). Their approach, even for a simple looking game, seems way closer to actual gaming as a way to potentially get players accustomed to crypto.
[0] https://cryptoroyale.one/ https://cryptoroyale.one/