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You cannot have a conversation about "crypto games" without addressing how crypto makes the game better. For the sake of this conversation, it doesn't particula
by Chabsff 4y ago
You cannot have a conversation about "crypto games" without addressing how crypto makes the game better. For the sake of this conversation, it doesn't particularly matter how fun CryptoKitties is. What matters is how does the blockchain integration make the game better than it would otherwise have been.
From my point of view so far, even the best crypto game out there would have been better if it wasn't for the crypto aspect of it.
If this ecosystem is to provide value beyond the potential for making money, then what is it? It's hard to be excited about something that only has downsides.
- Kiro 4y agoHyperDragons. Someone made a game where you bred dragons that could eat CryptoKitties to absorb their attributes. The composability and interoperability of the blockchain means anyone can extend your game and build mechanics with your assets, without your permission. It's truly an open API.
- pdntspa 4y agoAnd what here does the blockchain offer that a database table doesn't? Other than the ability to monetize.
- Kiro 4y agoThe fact that I can build upon CryptoKitties with no obstacle. If CryptoKitties was on a private database I would need to get access to their API and also trust them with the ownership/management of the assets. Now I can just build it on the blockchain and have people destroy CryptoKitties in my smart contract to get benefits in my game. No API functionality or permission from CryptoKitties needed.
- lottin 4y agoSo how does this open API works? Every time you use it you have to pay a third party?
- xboxnolifes 4y agoWhat do you mean? All of the data is on the chain. It's a global "third-party" that everyone is a part of.
- lmm 4y agoYou submit the action you want to do, anywhere in the ethereum network, and if it's valid (e.g. if you're running an operation that destroys a kitty then you'd better include a digital signature showing that you own that kitty) then it will be accepted and published. You have to pay a "gas fee" which in theory a) should be pretty small and b) is what pays for the running of that ethereum network. In practice under the current implementation those fees got to be big enough that they kind of killed cryptokitties, but this might be fixable.
- JeremyNT 4y agoEven "the ability to monetize" is hardly unique - it would also be trivial to monetize that database table (see: Diablo 3).
- LawTalkingGuy 4y agoThat the two projects both shared the same DB.
- landryraccoon 4y agoCouldn’t that have been done equally well with a centralized ledger? Lots of games have “high stakes pvp”, such as eve online. They don’t have a blockchain, and yet you can still steal stuff permanently from other players if that’s how you want to play the game.
- Kiro 4y agoLet's say I want to build a game where you can destroy your EVE Online spaceships to get bonuses in my game. How would that work? That's what happened with CryptoKitties and HyperDragons. Just to clarify: someone who owns a CryptoKitty decides to send it to the HyperDragons smart contract that handles the absorption. It's not about stealing anything. You use your assets in CryptoKitties to boost your dragon in HyperDragons.
- Chabsff 4y agoThis is not inherently made possible by the blockchain itself though. The mechanisms to transfer a Kitty to the HyperDragons lie within the CryptoKitty Smart Contract. This is not particularly different than a regular API, where the available operations have been chosen, specified, and made available to the public at large by the developers. The only real difference with a public-facing documented traditional API is that said API will outlive the original product. But that doesn't make CryptoKitties a better game, since Cripto Kitties won't be a thing anymore when that comes into play.
- stale2002 4y ago> This is not inherently made possible by the blockchain itself though. It basically is. This is impossible on Eve, if you don't have permission from the people who make Eve. But, with something on the blockchain, you don't need permission from the person who made the original asset, on the blockchain. The asset is on the blockchain, and it is much more difficult to stop me from using that asset, compared to a centralized Eve database.
- 4y ago
- anotherman554 4y agoUnless the intellectual property assets (art and character designs) have been licensed putting them on a blockchain does not make them legal to use.
- Kiro 4y agoWhat do you mean? HyperDragons is just interacting with the CryptoKitties smart contract. They are not using any art or other IP from CryptoKitties.
- anotherman554 4y agoSo cyptokitties are not cartoon characters like Pokemon? All I'm saying is, if Nintendo made a Pokemon NFT, another company such as Ubisoft would not be able to add Pikachu to their blockchain based game without an intellectual property license by Nintendo. This would seemingly make a Pokemon NFT rather pointless.
- Kiro 4y agoI would still be able to build applications utilizing the Pokemon NFT, and use it in my game, without infringing on the copyright. The NFT itself is just an ID with some meta data and doesn't contain any IP. The IP is in Nintendo's own front-end for the NFT.
- alanfalcon 4y agoSo I've been thinking about this and working on this for years, so I have a different perspective. Is everything fully better for having blockchain integration? Clearly no. Are the benefits worth the trade-offs? I'd argue yes, on the whole. 1. The global worldwide market place. While this introduces commerce/real money, which come with very real downsides, it also makes the game high stakes (meaning most people play to the best of their ability). WoW and other games showed how much a vibrant marketplace can add to a game experience for some players, and having everything trading for essentially real money doesn't change that underlying level of engagement. 2. Permissionless development. While there are many examples of attempts at building on top of CryptoKitties fizzling out, there are also success stories, especially around "WCK"—a fungible token created by an unaffiliated third party developer that essentially created a worldwide "Give a Kitty, Take a Kitty" pool that let you send away any cat you didn't want and get back one that you preferred. And because it's on the blockchain and uses blockchain standards, it can also be used as liquidity and barter, both of which add to the experience. I don't believe I've ever seen something like this built on top of a non-blockchain game... certainly it wouldn't be quite as easy as this was to build! Some examples of other third party creations include an auto-breeding platform, a Kitty racing game, a Kitty battling game, Kitty cosmetics (your cat NFT can own its own hat NFT!), and a trustless Kitty bounty smart contract. 3. Almost unparalleled transparency. This has all kinds of fun side effects from allowing the community to fully "check the work" of the developer to what amounts to an open-to-everyone API. And what's more, this is a standardized API so that someone who builds tools for CryptoKitties would be able to also use those tools for Cheeze Wizards. Again, there are amazing third party tools built on the backs of APIs of online games all the time, but it's actually cool how much you get "for free" by being on the blockchain. The verified fairness is pretty cool IMO. 4. Immortal assets. I poured a lot into City of Heroes back in the day, and then one day the devs shut down the server, and took all my heroes with it. This is a very common refrain. As long as there are nodes out there running Ethereum, anyone can breed their Kitty NFTs. That's not nothing. (There's a lot of nuance here about art assets, IP rights, user interface, etc., and it's messy and still very much being figured out, but that's how the world works—you build it, then you improve it!) 5. Value capture. Yes, this almost always has evolved into speculation and nonsense valuations and irrational behavior. But still: when you buy a Kitty, you have the right to sell that Kitty. When you breed a new Kitty, you have the right to sell that Kitty. This is enabled by blockchain almost for free! Note this is distinct and different from point 1. WoW has a marketplace, but when you earn a legendary BoP sword, you cannot then capture that value by selling it if that's what you want to do. This point is as often riddled with downsides as it brings upsides, but the unique and novel truth of it makes it better than a non-blockchain game for some people. Again, this comes from years of being in the space, playing with these toys, building these systems, being a part of these communities. For some of us, this has been incredibly exciting, and fun, because we chose to explore and figure out for ourselves what upsides this new frontier might hold for us.
- deleted 4y ago[deleted]
- bcrosby95 4y agoI view crypto as a good way to create an ecosystem rather than just a single game. But to create an ecosystem requires multiple games, by multiple companies. At the center of it all, you probably need a selfless company with tons of money to bootstrap the core IP, that simultaneously cares very much about its IP but also doesn't care too much so they let indies and amateurs experiment with it. I can see the "end game" and it looks nice. But I don't know how to get there. I don't know if its even possible to get there given the hurdles involved - some of the required attributes from the involved actors feels contradictory.