4 ms·
Exactly! I just wish the article got to the real issue, which is that sRGB isn't a linear color space (roughly quadratic) and your eyes perceive blue luminosity
by kurthr 4y ago
Exactly! I just wish the article got to the real issue, which is that sRGB isn't a linear color space (roughly quadratic) and your eyes perceive blue luminosity as ~10% of the brightness of green (red is ~%50).
That means that a half blue (00 00 7F) would be 22% as bright as full blue (00 00 FF) with an apparent luminosity (Lab) of 2.2% compared to full green (FF 00 00) or 1.6% of the luminosity of full white (FF FF FF). No wonder it's hard to see!
- kevin_thibedeau 4y agoThis is a problem introduced by Windows. In VGA and earlier text modes, the dim blue was brighter. https://en.wikipedia.org/wiki/ANSI_escape_code#Colors https://en.wikipedia.org/wiki/ANSI_escape_code#Colors
- rbanffy 4y agoYou can always increase the gain of the blue gun to compensate for how humans misperceive blue.
- kurthr 4y agoUmmm, misperceive blue? Relative to what, green, and red? There is a thing called white balance. Although the eye/mind will adjust to different levels of blue (absent an environmental source) the apparent 10x gain adjustment needed to do this is unlikely to be effective or comfortable to anyone using such a monitor. I suspect the violet halo of such a "white" would be searing and likely not appear balanced in any way.
- deleted 4y ago[deleted]