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Indeed. I spent ~6 hours writing a gun "simulator" app that's made something like $50,000. Some of it was luck, but if you're willing to sell your soul and you
by tlrobinson 15y ago
Indeed. I spent ~6 hours writing a gun "simulator" app that's made something like $50,000. Some of it was luck, but if you're willing to sell your soul and you can crank out a few of these a week your chances of success are probably higher than spending 6 months perfecting a single app you don't even know anyone wants.
- pavel_lishin 15y agoWhy sell your soul and make that decision? Why not do both, and try spending half your time creating trivial fart apps - shouldn't take more than a few hours, right? which you need to get away from your main project that's going to change the way I use my smartphone, etc., etc.
- patrickyeon 15y agoIf we're offering advice from the peanut gallery (and I'm no smartphone developer, so I'm way up in the peanut gallery), why not spend that time on a program that can generate trivial apps. Extract data [legally, now!] from some source (eg wikipedia), and skin it with some boilerplate and some generated UI elements. I think it'd be a more interesting project to implement the more general version, and once it's nailed down it's probably a better source of revenue too.
- Mizza 15y agoThis happens all the time.
- jarin 15y agoThis is a lot like the 37signals model of consulting: "sell your soul" to clients until you can afford to take a leap on your own product.
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- Aqua_Geek 15y ago> This comment looks casual, but with $50,000 you don't have to work anymore until the end of life. Sadly, $50,000 doesn't go far here in the US. Don't get me wrong - it's definitely a nice chunk of change, but it's far from "don't have to work anymore" land. It's more in the "pay off one's student loans/credit card debt" area of things. Where I live, average home prices seem to be around $320k, so this would barely cover a down-payment.