3 ms·
Here's Godot's current implementation of occlusion culling (sort of), though it needs some manual setup: https://docs.godotengine.org/en/stable/tutorials/perfor
by KronisLV 4y ago
Here's Godot's current implementation of occlusion culling (sort of), though it needs some manual setup: https://docs.godotengine.org/en/stable/tutorials/performance/optimizing_3d_performance.html#occlusion-culling https://docs.godotengine.org/en/stable/tutorials/performance...