3 ms·
Boneworks is a very different approach, and also very inventive on the devs part, but I think it falls pretty flat too. You can physically hit enemies but it's
by spywaregorilla 4y ago
Boneworks is a very different approach, and also very inventive on the devs part, but I think it falls pretty flat too.
You can physically hit enemies but it's a very limited system. If you play with it for a bit you'll probably come to the conclusion that "fighting" is impractical and the best option is to hold forward movement and stab people with your arm outstretched. Because your input movement is wayyyy more maneuverable than your physical movement. Trying to two hand a large weapon is difficult because your hands don't lock to the object irl but they try to in game and you rarely get satisfying bonks with the sweet spot of a weapon. You can grapple enemies, but it's a stretch to say you're grappling. They simply become rag dolls that don't do anything once you grab them. You can also grab them with one hand and punch them with the other but it takes FOREVER.
And lastly, while I grinded through the nausea and didn't feel like puking by the end of it, it still was vaguely unpleasant to climb and jump. It's a good example of physical presence in video games. it'll be hard to do better than that but it still kind of sucks