3 ms·
Yeah, Updates Per Second. Because Factorio works on a fixed cycle, it can't "drop" updates like physics engines tend to do. So it's tied pretty tightly to your
by ehnto 4y ago
Yeah, Updates Per Second. Because Factorio works on a fixed cycle, it can't "drop" updates like physics engines tend to do. So it's tied pretty tightly to your CPU performance.
Once you see a full factory in action, the mind will boggle at the amount of entities and actions being performed. I'd be impressed if someone could pull that off in a regular piece of (modern platform) software, let alone in a game context.