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> Stop perpetuating shit you read on some gamer forum Whoa brother, maybe cool your jets and don’t make hasty assumptions. I was a lead game dev for a decade.
by dahart 4y ago
> Stop perpetuating shit you read on some gamer forum
Whoa brother, maybe cool your jets and don’t make hasty assumptions. I was a lead game dev for a decade. I didn’t work on Call of Duty, but I did work on some large titles, and I did put in two decades of work hours in one decade. The studio I worked at was always perpetually on the edge of closing, and that was used to push people to work harder.
I also worked another decade in VFX too, and saw the same things. In the mean time, both studios actually did suffer closures for the reasons I cited, and they were both replaced by other studios. If you have experience to share and not just logic, I’d love to hear more about it. Otherwise, I’d encourage being careful about making assumptions. The business world is already tricky and exploitative, tearing people down who point it out doesn’t solve much.
- echelon 4y agoI would love to read a write-up of your experiences if you have written them down somewhere or plan to do so in the future.
- dahart 4y agoHey thanks! I actually never even thought of writing it up outside of here, I’ll have to let that thought steep for a while. I give talks to college game dev and CS classes every now and then, and there are quite a few tidbits over the years I’ve added in comments here on HN. Maybe someday I could smoosh it together into something coherent. I’m just not sure it wouldn’t be crushingly boring. :P