5 ms·
Gross. Also a recipe for disaster. However: As a "gamer", I have to say: We are running out of options for anti-cheat. The cheaters are EVERYWHERE in games li
by honkycat 4y ago
Gross. Also a recipe for disaster. However:
As a "gamer", I have to say: We are running out of options for anti-cheat.
The cheaters are EVERYWHERE in games like Destiny 2, Fortnite, CS: GO, New World... any popular online game, the cheaters are in 1/10 matches ruining your fun.
Weather or not a kernel level anti-cheat will help? Probably not. It is unfortunate that a lot of lower information consumers are going to install this crap onto their PCs.
- josephcsible 4y agoA lot of games already have kernel-level anti-cheat. Was it successful in fixing the cheating problem for any of them?
- tapoxi 4y agoValorant's anti-cheat has been very successful (Riot Vanguard) but it is also an early mode kernel driver, so it can load before any potential cheat driver. I think Microsoft should just ship an anti-cheat API as part of Windows so games stop relying on kernel drivers.
- mildmotive 4y agoThis kind of anti-cheat would contradict the idea of having control over your own computer. It also wont end there in terms of invasiveness. Instead, they should focus on non-invasive mitigations such as: - Server-side anti-cheat. - Pay-once or subscription models to deter cheating. - Allow gaming coffee shops to authenticate themselves and give their customers privileged access to competitive worlds/instances. Because it’s much harder to cheat at these coffee shops already. - Shadow-ban repeat offenders or apply punishments without them realising that they’ve been detected. - Use bulk-banning to avoid giving cheaters a fast feedback loop which would otherwise make them understand what works and what doesn’t.
- buildartefact 4y agoEscape from Tarkov does all those things apart from coffee shops and shadow banning and still has a massive cheating problem.
- mildmotive 4y agoHonestly, I’ve never heard of Escape from Tarkov before, let alone know how they’ve implemented their mitigations. However, I do believe that we’re able to create an entire subfield within CS just to serve the purpose of implementing server-side anti-cheat if we wanted to. Games companies can implement rather sophisticated solutions to fight this issue more effectively while putting less emphasis on controlling every consumer’s computer. It’s all about what our values are.
- tapoxi 4y agoValve has the biggest implementation of this with VACNet, but it requires training data (manual reports and a volunteer jury from the community) and a lot of compute. Client side anti-cheat is much cheaper, and Vanguard is generally more reliable than VACNet.
- antiterra 4y ago> This kind of anti-cheat would contradict the idea of having control over your own computer. It also wont end there in terms of invasiveness. I don’t want another player in my game to have control over his own computer to aimbot. I can exit or uninstall Riot Vanguard if I want. However, it does seem inevitable that any anti-cheat could be overridden with some kind of clever virtualization or an external device that views the screen and sends input either via USB or sleek RGB gamer aesthetic robot fingers. Then, I suppose, we’ll have to go back to laser tag.
- honkycat 4y agoWhat you describe already exists, a CV driven cheat that uses mouse inputs / screen reading. Would also work for League of Legends "auto-hit" or "aura" cheats that will automatically trigger an ability aimed perfectly if someone enters a radius around you. However: This would possibly require a hardware peripheral and you could analyze the inputs a-la captchas.
- navjack27 4y agoI mean, a Windows 11 setup with all of the modern security features enabled could very much allow this as a possibility.