4 ms·
> How would you solve raid groups NOT being pointless while also making sure that players who want to participate, can, without having to play the "pick me for
by everforward 4y ago
> How would you solve raid groups NOT being pointless while also making sure that players who want to participate, can, without having to play the "pick me for your team" game?
Allow someone to create a raid/party and define filters on who is allowed. Ideally there would be an LFR system they're exposed to, as well as a filter on who is allowed to join the raid so that anyone can invite anyone. If you meet the criteria, you can join the raid without asking.
I think the underlying issue is trying to be inclusive of everyone (hardcore people don't want to play with casual people, and often vice versa), and exposing simplistic interfaces to people who are okay with complexity.
I think TradeSkill Master is a good example for WoW. People love that. Give two interfaces; one is a casual interface with basic but useful options, and the other is a complicated "whatever you need" interface. Let the hardcore people use advanced filters with complicated interactions, and let the casual people use a basic "I just want people with enough gear to theoretically clear it" interface.
- spywaregorilla 4y agoThe problem is the balance though. If no coordination is viable then what's the purpose of coordination? Higher difficulties aren't a great solution. People always want to do the hardest and will complain if their typical strat of joining randos doesn't work