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I haven’t played Alyx, but I think you should try Boneworks. It has not just standard melee weapons, but also the ability to grab enemies with your hands and s
by comex 4y ago
I haven’t played Alyx, but I think you should try Boneworks. It has not just standard melee weapons, but also the ability to grab enemies with your hands and sort of grapple with them, based on a physics simulation. And it has other aspects that emphasize physicality. Some walls you can climb hand over hand; others you can’t, but if you stack up objects you can get up them anyway.
The downside of allowing these interactions is that they feel very unreal and “physics sim”-ish, almost dreamlike due to weightlessness. For a game with a serious story, it might be immersion-breaking. But I had an amazing time just experiencing it as its own thing.
- spywaregorilla 4y agoBoneworks is a very different approach, and also very inventive on the devs part, but I think it falls pretty flat too. You can physically hit enemies but it's a very limited system. If you play with it for a bit you'll probably come to the conclusion that "fighting" is impractical and the best option is to hold forward movement and stab people with your arm outstretched. Because your input movement is wayyyy more maneuverable than your physical movement. Trying to two hand a large weapon is difficult because your hands don't lock to the object irl but they try to in game and you rarely get satisfying bonks with the sweet spot of a weapon. You can grapple enemies, but it's a stretch to say you're grappling. They simply become rag dolls that don't do anything once you grab them. You can also grab them with one hand and punch them with the other but it takes FOREVER. And lastly, while I grinded through the nausea and didn't feel like puking by the end of it, it still was vaguely unpleasant to climb and jump. It's a good example of physical presence in video games. it'll be hard to do better than that but it still kind of sucks