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Personally our team is missing proper performance profiler. We have 2D title with 50+ KLOC codebase and a lot of objects, simulation and time warping. Profiling
by SXX 4y ago
Personally our team is missing proper performance profiler. We have 2D title with 50+ KLOC codebase and a lot of objects, simulation and time warping. Profiling in Godot is really lacking compared to Unity / Unreal in both UI and features. We really just had to do "disable everything and turn it back 1 by 1" to find out bottlenecks.
- TYMorningCoffee 4y agoCould you profile it with windows perfview[1]? [1] https://github.com/microsoft/perfview https://github.com/microsoft/perfview
- SXX 4y agoSorry. I had to mention this I guess: we using GDScript. And even if we use C# lack of built-in profiler means that it's hard to find out what exactly is slowing things down as some of time is eaten by native code or "glue" used for callbacks and nodes creation.