3 ms·
They're technically not forced multiplayer (though they're intended to be played as such), but games like Journey and Death Stranding seem to show that limiting
by lelandfe 4y ago
They're technically not forced multiplayer (though they're intended to be played as such), but games like Journey and Death Stranding seem to show that limiting actual interaction between players can really foster positive qualities in people.
- Ruthalas 4y agoJourney goes to a lot of trouble both to make the 'matchmaking' entirely seamless, and to limit player interaction to constructive/team actions. They spent a lot of time tuning those mechanics with the stated intent of making multiplayer that was cooperative and positive. I think what they achieved is generally quite impressive.